I'm reading the FFIEC's Social Media: Consumer Compliance Risk Management Guidance.
The BSA/AML section says, "Financial institutions should also be aware of emerging areas of BSA/AML risk in the virtual world. For example, illicit actors are increasingly using Internet games involving virtual economies, allowing gamers to cash out, as a way to launder money. Virtual world Internet games and digital currencies present a higher risk for money laundering and terrorist financing and should be monitored accordingly."
Can someone explain how the virtual world internet games and economies work and how this impacts AML?
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